By: |
Mouse.2754
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Posted On: 10/24/2012 at 01:31 PM |
Discription
This Build is for WvW and can be used for Dungeons. The warrior is built as a Tanky Healer that can also deal some pretty good damage. Un-buff the Warrior will have about 34,362 Health (Fully Buff with 3 Orbs can get you over 45k+ Health).
For damage you can either go with a Condition Base or Power Base version of the Build.
Weapons
The Build uses a Greatsword and Longbow, your main damage will come from your longbow applying Burning as your main damage source. The Greatswords purpose is to travel around the big map, getting to places where your needed with "Rush" and "Whrilwind Attack". You can also drop down a Banner for "Sprint" and "Inspire" which gives swiftness to yourself and nearby allies.
Make sure that you un-check mark "Autotargeting" for your Rush abilities. If surrounded by the enemies and Autotargeting was checked, you will hit the closest target in front of you, un-checking this will allow you to Rush pass the enemies, creating a more safe distance.
Skills
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The stats on the Greatsword doesn't matter too much because majority of the time you will be using the Long bow. If you want perfect stats on the Greatsword, then I would recommend a Cleric's Greatsword or a Greatsword with the stats of Healing power and Toughness. Because you will be using the Greatsword for a defensive purpose, if you were to become locked down with "Crowd Controls", you can still weapon swap giving you that extra bit of armor and more healing power for the Shout Heals (Which can still be used if Stunned or Knocked Downed). In such a situation, you would also want to ready yourself for Rush and Whirlwind Attack to create some distance.
Rarely or Un-used Skills
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View Raw Image" /> The Longbow provides good AoE Damage, the burst skill "Combustive Shot" sets a large radius Fire Field, a good use for this ability is to burn targets that are knocking on your door, forcing them to withdraw. The Sigil used is Superior Sigil of Water that will give you a chance on attack to heal yourself and nearby allies for 370 Health. Fast-Cast Ground Targeting takes time to get use to but it does speed things up as you wouldn't need to press Left Click to cast where you want to shoot "Combustive Shot" or "Arcing Arrow". Saving that extra effort to use the ability, you can now cast ground targeting abilities on the location of your cursor.
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*Health says 34k, in WvW it can be increased to about 39-40K (with 3 orbs).
For the stats on the Longbow, you would want to go with Vitality, Healing Power, and Condition Damage. Using the bow titled as "Shaman's" will have the stats needed.
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Utilities
Utilities is where it gets tricky. Depending on the situation, you would want to use different utility set ups. Reason being is that its more effective specializing for specific objectives. The utilities set up for the main WvW build uses Healing Signet, "Shake it Off!", "For Great Justice!", Banner of Tactics, and Battle Standard. To play this utility set up, your main focus is to keep allies health up while continuing on to DPS. Type: Ground Support Fighter |
For this build and to play it efficiently you must keep this in mind: 1. You got to keep track of your healing regeneration, get the timing right on "Compassionate Banner". Knowing that the Healing Regen will last for 7 seconds and has a 10 second cool down, you must maintain the healing regen, keeping it on players at all times when its available. So... 2. Your constantly looking at your enemies, making sure your attacking the right targets but you also got to be wary of your surroundings, more importantly the ground so you can combo blast with the banner. So while your keeping eyes on the enemies and the ground, you also have to pay attention to your allies and their health, by moving the cursor over players so you can see their health bar. 3. To heal efficiently, you mustn't over heal. To do so is by mouse cursoring over allies to see if they need healing or not, if they do you must be within range for your shout heal. So you mustn't forget to bring your banner with you. *It's a lot to take in when the battle field can get pretty hectic. The Traits reduces the cool down of both Shouts and Banners, additionally the Banners of Tactics provides a Healing Regeneration and the Shouts does an AoE Heal.
The reason why this is a tad easier build is because your no longer managing the Banner. But you will still be keeping eyes on your allies making sure your healing them. Save "Fear Me!" to either interrupt Healing Skills, Stop enemies from finishing your allies, or stop enemies from ressurrecting their own. You can replace Signet of Rage for Battle Standard if you are grouped with allies. If one of your allies were to go down, you can quickly get them back on their feet with the ressurection.
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ArmorThis is where it gets expensive, the Armor you would want to use is a full set of Jalis. This Armors primary stat is Vitality, its the only heavy armor that has vitality as it's primary stat that you can buy on the trading post. Additionally Healing Power and Condition Damage are also the main focus stat of this build. If you do not have the funds to afford the armor, your can buy it from Seraph Outfitter Eva at Fort Marriner in Lion's Arch using Seals of Beetletun which can be obtained through doing the dungeon Caudecus's Manor (explorable).
View Raw Image" width="319" height="147" /> For your Rings and Accessories, you would want to use "Carrion" giving you Power, Vitality, and Condition damage. |
The second expensive piece for this build is the amulet, you would want to use Sapphire Pendant which can cost over 17 Gold or you can craft it in the Mystic Forge with: [50 Mystic Coin] + [250 Gold Ingot] + [250 Crystalline Dust] + [250 Sapphire Orb]. The Amulet is the only one that gives you a Primary Vitality stat and once again giving you Healing Power and Condition Damage.
For your Back item, you would want to equip a Caretaker Backpack of Carrion. Givng you Healing Power and Vitality as it's your focused stats for this build.
As you noticed on the Backpack, Amulet, Accessories, and Rings, the items are upgraded with Exquisite Chrysocola Jewels. This will increase your Condition damage even further as well as increase your health with Vitality and Power conversion to Vitality from the Trait. |
Runes
For your runes, there are a couple different ways you can build the Warrior. It usually is self preference or the rune is chosen because you want to be in a 'fixed' position. (IE. Main Healer in the group, etc...)
___________________ (1): +25 Toughness |
Rune of the Dolyak
If you don't want to spend any more gold. I highly recommend keeping the standard rune that is already on the Jalis Armor. This Rune is really good if your on the Offensive or Defense when assaulting a gate or defending it because of the High Toughness, Vitality, and the Passive Health Regeneration. With this, you can tank through Arrow Carts as if they were nothing because you have so much armor. Keep this in mind. You gain +200 Armor if crippled (Trait). You gain Passive Heal from the Trait Adrenal Health. You gain the Rune Passive Health Regen. and you gain Healing Signet Passive Health Regen. We're looking at 3 Passive Health Rengeration and a shit tone of Armor. With the utilities you also provide the Health Regeneration Boon and 2 AoE direct Heals from the Shouts. |
___________________ (1): +25 Healing |
Rune of the Water
If you want to focus more on healing your allies, to play more of a heavy support healer. I would recommend using Rune of the Water which will increase the duration of your Health Regeneration Boon. What makes this even better is the 6th Rune which causes an AoE Heal whenever you use your healing skill. With Healing Signet, you can purposely spam your healing skill just to heal the allies around you, the shout cool down from the healing skill makes it possibly. The 6th Rune heal is truly amazing, the base heal is 690 @level 80. 50% of Healing Power is added to it, so you can pretty much get AoE heals of 1,000 every 20 seconds, about 1.7-2k AoE Heals with Shouts every 20 seconds (can do twice because you have two Shouts). As a dedicated healer, you will be mainly carrying the Banner of Tactics at nearly all times, casting Compassionate Banner and Inspire to your allies will keeping eyes on the ground for Water Fields for the Area Heal. |
___________________ (1): +25 Vitality |
Rune of the Soldier
If your more focused on ground skirmishing, hitting small objectives such as supply camps or quaggan camps. Then I would recommend using Rune of the Soldier. Because of your utilities, you will be using 3 shouts and with the rune 6th bonus, it removes conditions on yourself and allies whenever you use a Shout. This is pretty huge if you want to stay alive against heavy condition damage focused enemies. With this rune you can get up to 39-40k health (with 3 orb of course). |
Traits
[10 Strength]: +100 Power / +10% Condition Duration
For your chosen Adept trait. There are two choices of Traits depending on your specific role.
On Defensive
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Damage and launch foes when you take falling damage. Take 50% less damage from falling. If you are protecting your base, protecting your gate. You would want to use Death from Above. The way you would want to use this is by jumping off of the wall and landing infront of your gate. This will knock invaders attacking your door or stop and delay enemies that are using their Flame Rams. |
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On Offensive _____________ Attacking enemies gate or fighting on the ground. |
Great Fortitude |
5% of power is given as a bonus to vitality. If your assaulting the enemies base or doing anything other then defending your base. Then you would want to use Great Fortitude which will help keep you alive in the fight, maximizing your health to take in even the heaviest hitting attacks and survive without a problem. |
[30 Defense]: +300 Toughness / +300 Healing Power
On the Defense trait line, you will not be changing anything. Keep it as it as it will work for both offensive, defensive, and any situation that WvW throws at you.
_____________ Embrace the Pain |
Gain adrenaline when hit. Embrace the Pain is pretty much a must have for the build. If your getting hit by Arrow Carts your Adrenaline will sky rocket up to full level 3 Adrenaline Bars allowing you to use Combustive Shot more. |
_____________ Turtle's Defense |
Gain +200 toughness when crippled, chilled, stunned, or immobilized. Turtle's Defense is also one of those "Must Have" traits, with +200 toughness and already having so much Armor. This will make Arrow Carts become nearly ineffective towards you. Combined with Embrace the Pain trait, it makes you want to stand in the line of fire just so you can hit them back even harder with your combustive shot. |
_____________ Defy Pain |
Activates Endure Pain at 25% health. Defy Pain is great, even though your health rarely drops down at 25%. It's to ensure that you will survive the unexpected. You might get hit by multiple trebs and focused hard by an enemy zerg and thats where Defy Pain will become a life saver. |
[30 Tactics]: +300 Vitality / +30% Boon Duration
For the Tactics trait line, everything will stay the same unless you change your utilities to not have any Banners. If so you would want to switch out your Adept trait.
_____________ Inspiring Banners |
Banners apply their bonuses to a larger area. Banners recharge 20% faster. If you are not using any banner, you can swap out Inspiring Banners for Stronger Bowstrings which will increase the longbow range. |
_____________ Lung Capacity |
Shouts recharge 20% faster. Because you have 2 or possibly 3 shouts, its best to reduce their cool downs which will allow you to use it more frequently. |
_____________ Vigorous Shouts |
Shouts heal. Because you can use your shouts more frequently and are using 2 or 3 shouts, this trait is a must have to keep yourself and allies alive, allowing your shouts to AoE Heal. |
Consumables
If you want to maximize your stats, I highly recommend buffing yourself with food and Boosters.
Food |
Last for 30 Minutes |
Gain +100 condition damage and +70 vitality This is a really good consumables that will help out your damage as well as your survivability. This will easily carry your health above 40,000. (If you have 3 orb buff) |
Armor Booster | Double-click to gain a buff that reduces incoming damage by 5% for one hour. |
Speed Booster | Double-click to gain a buff that increases your speed by 15% for one hour. |
Strength Booster | Double-click to gain a buff that increases your damage by 5% for one hour. |
Rejuvenation Booster | Double-click to gain a buff that regenerates health for one hour. |
* Special Thanks to Caladbolg [EPIC] for the screen shots!
Weapons
The key point and what's really fantastic about the Power Version of the build is that you can now use the Greatsword not only for survivability but you can use it for DPS as well. The build maintains a high health pool and armor and in exchange for condition damage you are granted Power, Precision, and Critical Damage. Your health pool will be lowered a bit compared to the Condition version. Once again for defensive purposes, make sure that you un-check mark "Autotargeting" for your Rush abilities. If surrounded by the enemies and Autotargeting was checked, you will hit the closest target in front of you, un-checking this will allow you to Rush pass the enemies, creating a more safe distance. Skills
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For the stats on the Greatsword, you would want to have Power, Vitality, and Critical Damage. This is huge when combined with your Armor that focuses on precision for critical hit chance. On your Greatsword, there are three choices of Sigils you can pick from.
This is great if you want to quickly burst your target down, this procs for over 2K damage. If you find yourself always fighting multiple enemies, this sigil is also a good choice. This procs for about 1.5K damage AoE hitting enemies nearby.
This is a well rounded sigil, it deals about 453 damage and heals you for the same amount. Apparently sigil heal amount scales with healing power, I will further test this to confirm.
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For the Power Base version of this build, you would want to use the Rifle for it's heavy hitting attacks. The Rifle is also great as it will give you an extra crowd control ability, the Rifle skill "Rifle Butt" which knocks back enemies. Skills
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View Raw Image" width="269" height="226" />
For the stats on Rifle, you would want to have Power as primary and then Precision and Critical Damage. You can use rifles that are titled as "Berserker's" as it will have the stats you need.
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Utilities
You can use the same Utilities as the Condition Base Version.
This will provide a lot of Burst DPS, using Signet of Rage and "For Great Justice!" will give you 8 Stacks of might and Fury. Then using "On My Mark!" on the target so they will take 10% More damage. Use Bladetrail to Immobilize the target and then Frenzy + Hundred Blades for major damage. |
Playstyle is similar to
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ArmorThe hard part is actually getting the right Armor. For your armor you will want to use Armor that gives Healing Power as Primary and then Precision and Vitality. You can get this type of gear by doing Twilight Arbor (explorable) and getting Deadly Bloom which can be traded in for the Nightmare set from Valiant Saeraquel at Fort Marriner in Lion's Arch.
On your Accessories, Rings, and Amulet the upgrade component you would want to use is Exquisite Beryl Jewel which will increase Power as primary and Vitality and Critical Damage. Giving you more health and damage. |
For your Rings, Accessories, and Amulet, you would want to use Giving you Power, Precision, and Critical Damage. Guild Assassin Backpack for more damage, increasing power, precision, and critical damage Guild Defender Backpack which will increase damage and survivability by giving you Power, Vitality, and Toughness.
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Runes and Orbs
For your Armor upgrade, there are a couple different ways you can build the Warrior. It usually is self preference or the rune is chosen because you want to be in a 'fixed' position. (IE. Main Healer in the group, etc...)
___________________ (1): +25 Toughness |
Rune of the Dolyak
This Rune is really good if your on the Offensive or Defense when assaulting a gate or defending it because of the High Toughness, Vitality, and the Passive Health Regeneration. With this, you can tank through Arrow Carts as if they were nothing because you have so much armor. Keep this in mind. You gain +200 Armor if crippled (Trait). You gain Passive Heal from the Trait Adrenal Health. You gain the Rune Passive Health Regen. and you gain Healing Signet Passive Health Regen. We're looking at 3 Passive Health Rengeration and a shit tone of Armor. With the utilities you also provide the Health Regeneration Boon and 2 AoE direct Heals from the Shouts. |
___________________ (1): +25 Healing |
Rune of the Water
If you want to focus more on healing your allies, to play more of a heavy support healer. I would recommend using Rune of the Water which will increase the duration of your Health Regeneration Boon. What makes this even better is the 6th Rune which causes an AoE Heal whenever you use your healing skill. With Healing Signet, you can purposely spam your healing skill just to heal the allies around you, the shout cool down from the healing skill makes it possibly. The 6th Rune heal is truly amazing, the base heal is 690 @level 80. 50% of Healing Power is added to it, so you can pretty much get AoE heals of 1,000 every 20 seconds, about 1.7-2k AoE Heals with Shouts every 20 seconds (can do twice because you have two Shouts). As a dedicated healer, you will be mainly carrying the Banner of Tactics at nearly all times, casting Compassionate Banner and Inspire to your allies will keeping eyes on the ground for Water Fields for the Area Heal. |
___________________ (1): +25 Vitality |
Rune of the Soldier
If your more focused on ground skirmishing, hitting small objectives such as supply camps or quaggan camps. Then I would recommend using Rune of the Soldier. Because of your utilities, you will be using 3 shouts and with the rune 6th bonus, it removes conditions on yourself and allies whenever you use a Shout. This is pretty huge if you want to stay alive against heavy condition damage focused enemies. With this rune you can pump up your health pool even further.
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___________________ +20 Precision |
Emerald Orb
If you feel that you need a bit more Armor but still want to increase your damage, then I would recommend using Emerald Orbs as they will increase your critical hit chance and damage as well as give you some toughness.
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___________________ +20 Power |
Beryl Orb
A more well arounded Armor upgrade would be using Beryl Orbs which will increase your damage and critical damage, with 6 Beryl Orbs you can get up to 58% critical damage. This will also increase your Health, pumping it near 34k health. This will also giv
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___________________ (+20 Power |
Ruby Orb
If you feel confortable in surivialbility and want to pump up your DPS even further then I would recommend using Ruby Orbs, giving you Power, Precision and Critical damage.
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Traits
[10 Strength]: +100 Power / +10% Condition Duration
For your chosen Adept trait. There are two choices of Traits depending on your specific role.
On Defensive
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Damage and launch foes when you take falling damage. Take 50% less damage from falling. If you are protecting your base, protecting your gate. You would want to use Death from Above. The way you would want to use this is by jumping off of the wall and landing infront of your gate. This will knock invaders attacking your door or stop and delay enemies that are using their Flame Rams. |
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On Offensive _____________ Attacking enemies gate or fighting on the ground. |
or |
5% of power is given as a bonus to vitality. If your assaulting the enemies base or doing anything other then defending your base. Then you would want to use Great Fortitude which will help keep you alive in the fight, maximizing your health to take in even the heaviest hitting attacks and survive without a problem. Increases damage based on how much adrenaline you have built.
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[30 Defense]: +300 Toughness / +300 Healing Power
On the Defense trait line, you will not be changing anything. Keep it as it as it will work for both offensive, defensive, and any situation that WvW throws at you.
_____________ Embrace the Pain |
Gain adrenaline when hit. Embrace the Pain is pretty much a must have for the build. If your getting hit by Arrow Carts your Adrenaline will sky rocket up to full level 3 Adrenaline Bars allowing you to use Combustive Shot more. |
_____________ Turtle's Defense |
Gain +200 toughness when crippled, chilled, stunned, or immobilized. Turtle's Defense is also one of those "Must Have" traits, with +200 toughness and already having so much Armor. This will make Arrow Carts become nearly ineffective towards you. Combined with Embrace the Pain trait, it makes you want to stand in the line of fire just so you can hit them back even harder with your combustive shot. |
_____________ Defy Pain |
Activates Endure Pain at 25% health. Defy Pain is great, even though your health rarely drops down at 25%. It's to ensure that you will survive the unexpected. You might get hit by multiple trebs and focused hard by an enemy zerg and thats where Defy Pain will become a life saver. |
[30 Tactics]: +300 Vitality / +30% Boon Duration
For the Tactics trait line, everything will stay the same unless you change your utilities to not have any Banners. If so you would want to switch out your Adept trait.
_____________ Leg Specialist |
Apply a 1-second immobilize whenever you cripple a target with a skill. This will help you land Hundred Blades. |
_____________ Lung Capacity |
Shouts recharge 20% faster. Because you have 2 or possibly 3 shouts, its best to reduce their cool downs which will allow you to use it more frequently. |
_____________ Vigorous Shouts |
Shouts heal. Because you can use your shouts more frequently and are using 2 or 3 shouts, this trait is a must have to keep yourself and allies alive, allowing your shouts to AoE Heal. |
Consumables
If you want to maximize your stats, I highly recommend buffing yourself with food and Boosters.
Bowl of Curry Butternut Squash Soup | Gain +100 precision and +10% critical damage |
Bowl of Curry Pumpkin Soup | Gain +100 precision and +70 vitality |
Speed Booster | Double-click to gain a buff that increases your speed by 15% for one hour. |
Armor Booster | Double-click to gain a buff that reduces incoming damage by 5% for one hour. |
Strength Booster | Double-click to gain a buff that increases your damage by 5% for one hour. |
Rejuvenation Booster | Double-click to gain a buff that regenerates health for one hour. |
» Edited on: 2012-10-29 00:49:49
» Edited on: 2013-02-11 23:58:11
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