Massively.com: Flameseeker Chronicles: The strange case of Guild Wars 2's reward system
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Massively.com: Flameseeker Chronicles: The strange case of Guild Wars 2's reward system

By:

Commander Foghladha.2506
   Site Admin of Gaiscioch na Rall

Posted On: 06/03/2014 at 10:00 AM

News from: Massively.com

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Is it cold out there in space, Bowie?
Every now and then I'll hear someone say that Guild Wars 2 has no rewards. They'll say it's extraordinarily grindy, that there's nothing to work toward, and that ArenaNet is intentionally making things harder than they should be so that we'll all give up and buy gems. This is confusing and frustrating to me for two reasons: The first is that all of those things are demonstrably untrue. The second is that I can nevertheless see where those people are coming from to some extent, and it's been difficult to put my finger on why.

GW2 showers players with loot and rewards. In an hour's normal play, I can fill my bags with items and come out of it with a tidy sum of cash; nearly everything in the game is designed to reward players for doing stuff, no matter what that stuff is. Some of it, like Edge of the Mists, is almost ludicrously generous. Even with the changes to the way Queen's Pavilion fights work this time around, it's possible to grab huge numbers of Champion loot bags if you land on an organized megaserver. So why does GW2 feel so stingy?

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MassivelyFlameseeker Chronicles: The strange case of Guild Wars 2's reward system originally appeared on Massively on Tue, 03 Jun 2014 12:00:00 EST. Please see our terms for use of feeds.

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Benjamin Foghladha
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Founder and Activities Director, The Gaiscioch Family [GSCH]

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